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- #include <stream.h>
- #include "Scene3D.h"
-
- int main(int, char**)
- {
- char script[1024],
- *image;
- Scene3D scene;
- vec2 res;
-
- cout << "\nSimple Ray-Tracer v1.0\nby Jean-Francois Doue\n\nenter a script name:";
- cin >> script;
- istream s(script, io_readonly, a_useonly);
- s >> scene;
- cout << "\nResolution of the rendering (x y):";
- cin >> res;
- image = scene.rayTrace(res);
-
- // put some code here to save the image in your preferred format
-
- delete image;
- return 1;
- }